EcoScholar

Recycle and Fund Education for Children in Need


Client: Chanja Datti Recycling Co LTD

My Role: UX Research, UX Design, UX Strategy

Tools: Figma, Miro, Zoom

 

Background: Chanja Datti is a social enterprise that transforms waste to value. Their efforts are currently focused in Nigeria. EcoScholar is the name of their app and the initiative to fund children’s education through donation of recyclables.

About this Project: Chanja Datti is a social enterprise that transforms waste to value. Their efforts are currently focused in Nigeria. EcoScholar is the name of their app and the initiative to fund children’s education through donation of recyclabl…

Two Real-World Problems In Nigeria

Waste management & children out of school

 
Lagos Waste.jpeg

Nigeria, with population exceeding 170 million, is one of the largest producers of solid waste in Africa. ... Nigeria generates more than 32 million tons of solid waste annually, out of which only 20-30% is collected.

— Source: BioEnergy Consult

Nigeria.png

This picture was taken in Lagos, Nigeria. As the city grew, the landfill couldn’t keep up.

 
Children out of school (1).png

 One in every five of the world’s out-of-school children is in Nigeria.

— Source: Unicef

Sad black child.jpeg
 

Part of The Solution

Transforming waste to value

Chanja Datti’s app, EcoScholar, is a two-sided mobile application that not only allows users to donate and collect recyclables, but also fund a child’s education.

Recycle Event.png
 
Children_Learning.png

Meet the Users

Based on user interviews, we created two user personas.

The Recycler

Recycler.png

Wants:

  • To support her family, but also give back to her country

  • A simple way to eliminate and donate recyclables

  • Resources and guides to learn about recycling

Recycler Pain Points:

No Money .png

Financially can’t support children in need while also supporting family

No Time .png

No time to volunteer

 

The Collector

Collector (1).png

Wants:

  • A calendar tool to keep track and manage recycling pick-ups

  • Resources to stay engaged in recycling news

  • A method to contact the recycler for pick-ups

Collectors’ Pain Points:

Gas.png

High gas prices and can’t afford to drive around a lot

Waiting.png

Waiting for recyclers at pick-ups

Analyzing the Original Design

By conducting a Heuristic Evaluation
 
 
The interface above was created by Chanja Datti before my team and I were asked to redesign it.

The interface above was created by Chanja Datti before my team and I were asked to redesign it.

 

 

About Heuristic Evaluation

During this review, I followed Nielsen 10 Usability Heuristics. Following these guidelines, I came across several potential usability issues. I will list a few of the major concerns below.

Foreseen Critical Usability Issues

  1. Having recycler enter the weight of their recyclables into the app (Lacking Recognition over Recall)

  2. Confusing language in some areas (Lacking between Real World & System).

    • For example, “Donate your trash to education” on the homepage. The word, “trash,” often has a negative connotation and may be misunderstood.

  3. Hamburger menu hides navigation (Lacking Visibility of Status)

 

Starting the Redesign

My Team & I Were Asked to Redesign the Mobile Application Using UX Methodologies.

 How might we…. ?

Recycler 1 (1).png

…. make it simple for the recyclers to donate their recyclables?

Collector 2.png

reduce the cost and time it takes for the collector to pick up the recyclables?

Research Findings from Usability Testing

Remote & Moderated Usability Testing on Chanja Datti’s original design to understand usability issues.

About User Testing:

The user testing consisted of 6 participants; one collector, and five recyclers. The testing sessions were held remotely via Zoom, participants were asked to share their screen and voice out thoughts as they interact with a clickable prototype. The participants were recruited from Chanja Datti’s existing client base. We tested the existing flows for dropping-off recyclables, requesting a collector to come pick-up and the collector flow. Our goal was to discover any usability issues within the mobile application.

View Wireflows of Original Design Here

Usability Findings from Recyclers

 

“How am I supposed to I know the weight my recyclables?”

Screen Shot 2021-01-21 at 12.50.59 AM.png

The Problem

4 of the 5 users didn’t have a scale to weigh the recyclables or have a notion how much their recyclables weighed in kilograms.

Background

The original design asked users to weigh the recyclables themselves so that the collector would know whether or not it would be worth the gas to come pick-up.

“What are tokens, anyway? I have no idea what they could be.”

Screen Shot 2021-03-09 at 7.07.31 PM.png

The Problem

4 of 5 users were confused the meaning of tokens and how what the calculation between tokens and recyclables might be.

Background

The original design incorporated tokens that the user would earn based on which items were donated and their quantity. Each recyclable had a different token value. Once the user obtained a sufficient amount of tokens, the user was able to use the tokens to support a child.

“Can I search for nearby recycling hubs for dropping off recycables?”

Screen Shot 2021-03-09 at 7.00.54 PM.png

The Problem

3 of 5 users spent 10 seconds or more trying to understand what action to do on this screen.

Background

The original design had users click on the map to find a recycling drop-off location. 

Usability Findings from Collector

 

Due to lack of time and not being able to find willing participants, we only interviewed one collector. Looking back, it would have been helpful to have feedback from more collectors.

 
 

“Can I filter the pick-up locations?”

Screen Shot 2021-03-11 at 8.05.24 PM.png

Problem

There’s no way to filter or sort the pick-up locations. The collector wished to see pick-up locations by distance or date.

Background

The screen above is the list view of the collections that the collector has.

“I’d like to click on location icons and get more info.”

Screen Shot 2021-03-09 at 8.29.01 PM.png

Problem

The collector reported that the list view was difficult to find. She appreciated the map, but was disappointed there wasn’t additional information that appeared when clicking on location icons.

Background

The screen above is the collector’s homepage of the original design. The screen shows the upcoming collections and their locations.

 

Ideation

The user’s journey and user flows

View Recycler User Flow Here

View Collector User Flow Here

He’s upset about the waste problem in his country.

He’s upset about the waste problem in his country.

He’s also upset so many children are not in school.

He’s also upset so many children are not in school.

But what can he do? He doesn’t have any extra money to donate.

But what can he do? He doesn’t have any extra money to donate.

 

He talks to a friend about the problems in Nigeria and his friend tells him about the app, EcoScholar.

He talks to a friend about the problems in Nigeria and his friend tells him about the app, EcoScholar.

The collector drives to his house at the time he requested.

The collector drives to his house at the time he requested.

He downloads the app and selects a child to support.

He downloads the app and selects a child to support.

He meets the collector and thanks him for his work.

He meets the collector and thanks him for his work.

He collects used recyclables from his house to donate and co

He collects used recyclables from his house to donate and co

Now, he is excited to be supporting his country.

Now, he is excited to be supporting his country.

Full Prototype

Recycler Dropping off Recyclables

EcoScholar Drop Off Prototype.gif

 The new desing allows the user to drop off at the recycling center whenever they choose. Once they enter their location, the app finds recycling center nearby. The user does not have a minimum for drop-off, only if the user requests a pick-up.


Recycler Requesting for Pick-up of Recyclables

EcoScholar Pick-Up.gif

 Chanja Datti Recycling Co Ltd confirmed they would be providing all the recyclers with two standard sized EcoScholar recycling bags. The recycling bags can hold 750 kilograms of weight so they are quite large. 

This will ensure that the collector does not waste time or money on gas since there will be a large quantity for each pick-up.

As for requesting a pick-up, our design puts trust in the users. Asking them to confirm when they successfully filled the EcoScholar recycling bags before requesting a pick-up. 

We believe further user testing is necessary to see if this solution is successful.

Retrospective

Lessons learned and what we’d do with more time

 This project was not only intrinsically rewarding, but I also learned a lot. We had the opportunity to innovate and solve a meaningful real-world problem

Throughout the duration of the project, the biggest constraint was the budget. My team and I were in constant conversation with the stakeholders about the cost of adding features. By having a budget, we were able to better focus on the Minimum Viable Product and not become distracted by shiny features. 

If allotted more time for this project, we would do another round of user testing on our redesign. We received invaluable insights during the user testing we conducted on the original design. The feedback steered our design decisions. 

We recognize that the current design still has room for improvement, but we are happy to have moved one step closer to a design solution.

Previous
Previous

UX Research that contributed to design of mobile app

Next
Next

Redesign of website's e-commerce and information architecture.